• Added new Dynamic UVs options.

    • For dynamic UVs you can choose between face and real options.

    • face option's behaviour is the same as it was before - UVs are adjusted for sampling the person’s face from camera texture.

    • real option adjusts the UVs so that the camera texture is sampled based on the real positions of the mesh vertices.


  • Fix landmark2D camera mirror bug


  • Improved face tracking performance.


  • Fix for switch effect with path and face parameter not working.

  • New video textures feature.



  • No changes on Studio


  • No changes on Studio


  • Up until now, Studio supported a still image and webcam as input source to DeepAR. Now you can use a video as the input source too!

  • General refactoring and bugfixes



  • News features: physics and scripting (check out our guides here)

  • Bugfixes and handling some edge cases

  • Core Engine optimisations and refactor


  • on_touch animation trigger now works in Studio by clicking on the camera view

  • Added Hide on touch component (also works with clicking the camera view)


  • BigSur support

  • Fixed duplicate shaders on shader compile action

  • Other lesser bugfixes and improvements

v.2.1.3 21/8/2020

  • Revamped UI

  • Switched to new face tracking

  • Face Models now are now 160 times larger

  • Studio version now matches SDK version

  • Import Legacy FBX functionality added to load old models

  • Image (from file) now works with flexible resolution

  • Updated docs

  • Bugfixes

  • Eye position components now work in face space

  • Temporarily removed image tracking component

  • Required MacOS version bumped to 10.14

  • Newly exported files will not work with Studio or SDK versions older than 2.0.

v.1.7.4 10/11/2019

  • Added MatCap shaders to Studio

  • Bugfixes and compatibility fixes for old studio files

  • Added background and hair segmentation

  • Added support for emotion tracking and using emotions as inputs for triggers and blend shapes

v1.7.3 5/7/2019

  • Added the Disable children component

  • Fixed standard shader for semi-transparent textures

  • Default blend mode changed to Normal

v1.7.2 25/5/2019

  • Fixed issue with model animations interfering with the Simple Pendulum Physics component

  • Added option to enable/disable transform and blend shape animations on each node

  • Renamed morph space to Dynamic UV

  • Added Render texture option to Dynamic UV Compatible with DeepAR SDK 1.4.3 and newer

  • Added a threshold for X,Y,Z translation in Face Position component Compatible with DeepAR SDK 1.4.3 and newer

  • Added ignore X,Y,Z translation or rotation in Face Position component Compatible with DeepAR SDK 1.4.3 and newer

  • Faster shader compile on first launch

  • Control image sequence animation in animation state editor Compatible with DeepAR SDK 1.4.3 and newer

  • Animation controller supports multiple faces Compatible with DeepAR SDK 1.4.3 and newer

v1.7.1 24/4/2019

  • Added beauty tutorial to documentation

  • Added occlusion tutorial to documentation

  • Fixed manga shader in examples

  • Fixed issue when importing mesh with multiple UV sets

  • Improved beauty shaders

v1.7 - 20/3/2019

  • Add studio file feature

  • Hair and foreground segmentation effect creation and example

  • Pupil tracking effect creation and example

  • Preferences popup added, allows setting Fbx animation sampling frequency and displaying landmark values

  • Face position component now has a face parameter

  • Set parameter method now allows enabling/disabling Game objects at runtime

  • Multiple Natural image tracking components will now properly track different images

  • Minor UI and stability fixes

  • Documentation update

v1.6 - 13/12/2018

  • Added toolbar

  • Option to select image source (file, camera)

  • Pause/Resume functionality

  • Added view aspect ratio presets

v1.5.9 - 05/11/2018

  • Added skin texture

  • Fixed shader compilation

v1.5.8 - 23/10/2018

  • Hair segmentation

  • 2D bones

v1.5.7 - 26/9/2018

  • Added support for image tracking

  • Added support for multiple UV isles

v1.5.6 - 13/9/2018

  • Added 2D mesh drivers for lips and eyes region

  • Added support for mipmapping

  • Added overlay shaders

  • Makeup example

v1.5.5 - 27/8/2018

  • Added sound effects

  • Added new animation triggers

  • Implemented functionality to add FBX models to existing effects

v1.5.4 - 26/6/2018

  • Added Beauty shaders

  • Relevant node properties can be applied to all subnodes

  • Option to enable/disable each node

  • When switching between shaders, uniforms that share the same name have their values persisted

  • Photo booth example

  • Shader selection autocomplete functionality

  • Added Chroma key shader

v1.5.3 - 22/5/2018

  • Added functionality to create new empty nodes or quads

  • Added functionality to delete existing nodes

  • Added functionality to move nodes in the hierarchy

  • Fixed crash when the user would try to load a grayscale (8bit) texture

  • Crash reporting

v1.5.2 - 15/3/2018

  • Fixed transform loading backward compatibility issue

  • Clockwise is now the default culling mode

v1.5.1 - 2/3/2018

  • Extended Import Materials functionality to import node settings

  • Added "sensitive" option for animation mouth open/closed triggers and animation components.

  • UI improvements

v1.5 - 12/2/2018

  • Added FPS adjustment for texture animations

  • UI changes

  • Updated docs

v1.4 - 6/2/2018

  • Fixes and optimisation

  • UI changes

  • Face position component added

  • Reflection from 2D texture implemented

  • Animation looping and Blendshape animations implemented

  • Texture Quality settings implemented

  • Render textures feature and example

  • Added Depth adjustment

  • Add node/quad functionality

  • Depth write state

v1.3 - 6/12/2017

  • Custom shaders

  • Pendulum example

  • Animations implemented

v1.2 - 16/11/2017

  • Added standard shaders and lighting tab

  • Components documented

  • UI improvements

  • Added more examples

v1.1 - 3/10/2017

  • Redesigned Studio UI

  • Animations feature

  • Components feature

  • Select Cull mode feature

  • Select Blend mode feature

  • Select Mesh drivers feature

v1.0.1 - 28/7/2017

  • Added postprocessing effects

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